League of legends public test patch notes




















Demonic Embrace Demonic Embrace should be a core item for AP bruisers, battlemages, and tanks who want more damage. No longer grants bonus resistances while enemies burn. Archangel's Staff Archangel's and Seraph's were basically just big powerful sticks of AP and mana this year.

We're pushing them to better fit spell-slinging battlemage and bruiser playstyles. Toggles can restore the same amount per 1 second. Cosmic Drive Cosmic Drive was strong throughout the season… but not very exciting.

We're amping up the fantasy of this move-fast-cast-fast item and making its passive available way sooner. Horizon Focus Horizon Focus was a pretty niche, glass-cannon item that essentially gave long-range mages a lot of bonus damage. We're broadening its use case so that more champs feel happy picking it up. Damaging an enemy champion increases this amount to 1. Hextech Alternator Hextech Alternator was one of many AP damage items that were a bit too glass cannon-y. We're trading some of its AP for durability.

This change affects Horizon Focus and the next three items, all of which build from Hextech Alternator. While assassins were strong, their Mythics felt lackluster. Many assassins were opting into Mythics like Goredrinker or Stridebreaker, and some rushed Legendaries like Youmuu's before their Mythic.

We're not opposed to flexing into unique builds, but building a Lethality Mythic first was almost always the weaker option. We're reducing the gap between Mythics and Youmuu's for melee Lethality users, while ranged Lethality users should be relatively unaffected.

It's been great for artillery champions and assassins during playtests, and we're excited to see you experiment with it! You can read more details behind its design here. Unlike Banshee's Veil, subsequent damage won't keep restarting the cooldown.

Its rules were too complex, and tinkering with it risked making it even harder to master. After a keystone is used or has expired, another random keystone is granted. This updated version should appeal to tanks and some enchanters without removing skill expression. We think it'll be particularly useful to defend allies or amplify huge engages.

Lethal Tempo The keystones available for marksmen felt a little flat. Hail of Blades offered a burst of instant attack speed, Lethal Tempo a delayed burst of attack speed, and Press the Attack a delayed burst of damage. Lethal Tempo stood out as the least popular of the bunch despite having a similar win rate.

This meant it was either more niche, less satisfying, or both. We're clarifying Lethal Tempo's identity as the best ramping option for long term value and adding attack range to make it more unique. Attacking a champion while the effect is active extends the duration to 6 seconds. This effect stacks up to 6 times. Ultimate Spellbook is back—with a twist! If you need a refresher, the original rules can be found here. We've added several new ultimates to the pool of Ult-ernate Summoner Spells, champion select bans, a new auto-smite feature for junglers, and special interactions with the new Chemtech and Hextech Drakes!

The only exception is the following bonus Ability Haste reduction on Ashe's R. However, freeing a qualifying jungle camp Epic Monsters, Rift Scuttlers, or Allied Buff Monsters will trigger Auto-Smite, granting him the heal and jungle starter item stack that a regular Smite would. All of her splashes have also been updated, and some have been completely redone.

Jayce and Jinx have also been modernized for clarity and thematic purposes. This removed several cases where Caitlyn was able to Headshot while her basic attack was on cooldown since Headshots now use her basic attack timer.

We're monitoring Caitlyn's performance—especially at high skill levels—to ensure this doesn't unintentionally nerf her. Initial on-hit SFX are now more impactful than subsequent hits. Trap SFXs adjusted to match new animation timing. On-hit SFX are now more impactful. On-cast SFX are now more impactful and have additional Hextech elements.

Added new critical hit VFX. Modernized visuals. Added clarity to match AoE size. Added burst when projectile supercharges. Reduced noise to match damage level. New rocket trails and explosions. W - Zap!

Modernized ground telegraph, missile, and hit VFX. E - Flame Chompers! Modernized telegraph visuals. R - Super Mega Death Rocket! New missile and explosion. Modernized rocket animations to emphasize its movement boost.

From here on out, we'll message any per-region changes to impacted regions only, unless we've got global updates to share. Come join the LoL Wiki community Discord server! A patch otherwise known as a new client version is a modification to the game files of League of Legends. Every patch will contain one or more of the following materials:. Below is a table summarizing North American release date with Patch Notes link of the notable events, and, where applicable, the newly introduced champion of each patch.

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