Floppy disk detective game




















An incredibly engrossing game that takes hundreds of hours to complete, it ate a lot of otherwise good programmer waking hours in the s. Another novel-based release from Interplay, you're a burned out cyberspace cowboy on the trail to find out what happened to your friend.

Part of it took place in the "sprawl" of Chiba City, and part took place on the internet before there was the internet. I believe Devo did the soundtrack. Well i can't remember much of it but i'm sure theres someone outthere that used to play this game as well.

You had a certain amount of time and money to complete various tasks at famous landmarks in NYC. Among my favorites were climbing the Empire State Building to get a pretzel?? The way it worked you would create little creatures with premade body parts. For instance you could use a dog like head and put it on a cat like body. The point of the game was to see how many species you could get together before they reproduced an aggressive creature or if you accidentally created an aggressive creature you would have to create another just powerful enough to start killing your aggressive creatures.

There was a good amount of combinations, but the best combos were usually when they mated. I haven't played the game since high school so I might have a couple things wrong about it. I would love to play it again. Gorillas stand on a building and you have to figure out angle and velocity throw a banana and blow up a building. On the Apple IIe systems at my school, we had a variety of educational games. One of these was Number Munchers, and I believe the idea was to eat only the numbers that were the product of two numbers at the top of the screen.

You'd hit the spacebar to eat a number, and you had to watch out for these other monsters as well. A load of fun. It was for apple 2e computers, you used to select a fish you wanted to be. Then you went around eating stuff, but if you ate the wrong food there would be a hook, you also had to watch out for bigger fish.

All ten events As I recall the pole vault was really tough Very simple monochrome graphics, but very cool. Probably the most expensive game at the time!

I got it for the Atari for nearly 0 mail order direct. The game came in a large, classy black padded loose leaf binder that could fold out to become a stand also, to support the very hefty instruction manual and the numerous floopies.

When you are finish your ship, you then buy goods from one planet and sell it at another one, hopefully for a profit. Along the way, you also might have to face other spacers and pirates ala very bare bone basic line graphics like the very first Microsoft Flight Simulator!!! It was micromanagement to the max, staring at screens after screens of database and spreadsheet in between the crude line graphics.

I still remember I even have to figure out the approach and landing angles and speeds when going planetside! I wish there are something similar out now that might measure up to it! Larry Bird and Dr. J go one on one. Brake the backboard on dunks the 3 pointer that game had it all. Their have been variations on the theme over the years. This was one of those embarassing educational "games" that completely missed the mark.

Now, we all know that educational games aren't fun-- it's either educational OR fun- it can't be both. And this monstrosity was not fun. Food was scarce and you'd have to shoot deer, rationing every bullet you had. Every now and then your wife or son or father would die along the way from either starvation, disease, or something of that nature. I always wondered why you weren't allowed to eat the deceased family members if you were out of bullets and starving.

I supposed that would be bad form for a game aims at youths age A man and his family travel through the plains of Oregon and have to make money, rest, and hunt for food. I am surprised Pac-Man is not in here. If you were good you could complete the obstacle course at the end of the round. I used to play this game all the time on my Commodore The object is to deliver papers to the houses that subscribe as fast as possible without hitting any obstacles.

Similar to Trashman, except you are a kid on a bike tossing newspapers. I think it hit arcades at some time. MS-DOS version. One of the best games for the C You started out as a basic cleaning robot and you had to destroy all the other robots in two ways 1 by taking over more powerful robots and 2 by shooting other robots. The system for taking over other robots was ingeneous - your robot had to occupy more pieces of a circuit board in 30 seconds than the robot itself, the smaller your robot the less chances you had.

Once you took a robot over you could only keep them for given time before you had to take another over or revert back to your orginal weak form - It got pretty hairy in rooms full of powerful robots where a combination if luck, fire power and quick takeovers was the way to win.

An old game that was on the Texas Instruments ti It was a game that was really fun and you flew a spaceship and shot at other space ships coming your way. You had to stop for gas and even go through an asteriod belt. Fight scene was monsters at top, PC at the bottom. This was one of the educational games my school computer lab had and it was one of the best. The screen was a grid with about 12 squares and each round the grid would be filled with different objects.

You would be asked to "chomp" things depending on color, size I think there was a time limit and if you chomped something that didn't fit in the category a big x would appear on the square. I really liked this game :. An awesome Apple game where you actually used a graphical interface to create a pinball table. You could define boundaries and draw special bumpers and allot point totals and even alter the physics.

There were rollovers and everything you'd expect in a pinball game at the resolution. Apparently it was the big reason a patrol in my boy scout troop held its own weekly meetings so efficiently. Pirates cemented Sid Meier's claim to fame and stands as one the greatest combinations of role playing, strategy, resource management and action ever to have been produced.

Pirates is an open ended game with a very loosely woven plot. You begin your pirate career as a slave in a sugar plantation in the Caribbean who has just bought his freedom. Your brother, sister and father have been lost in your struggles, and you are now on a quest to find them. This quest can be totally ignored; however, and you can completely dedicate yourself to pirating the seas of the Caribbean. As captain of a ship you will have to navigate your vessels for you can build an entire fleet should you wish through treacherous waters, take advantage of favorable winds, calculate your coordinates, recruit men and manage your food supplies.

In addition to these activities, you must decide whether to pledge allegiance to one of the four nations colonizing the region, whether to betray your masters, ransack cities, search for buried treasure or even marry the daughter of a governor in order to gain title and prestige.

The open ended nature of this game would most likely be its Achilles heel if it wasn't for the fact that you age, and if you don't put a timely end to your swashbuckling antics by settling down and retiring, you will see even simple battles come to a most unfortunate end. Depending on the riches you own at the time of your retirement, you will be given a different fate -- from a beggar weeping over his lost glory, to the governor of a colonial empire.

I was surprized you don't have Pitfall listed. You type in words and your imagination replace graphics. All text game. There were 4 "families" any not played by an actual person were played by a computer that would lauch spacecraft to various planets in our solar system hoping to be the first to claim a pre-generated number of mines on various planets. Each family had five space ships of various levels to do this with. The level of the spaceship s on earth helped influence rulings made by the council who granted mine rights.

The level of the spaceship s on the other planets dictated how successful the family was at sabotaging other family's ships and switching markers in order to obtain other family's mines.

Most of the strategy involved planning when to have a ship embark for a planet some planets such as Neptune and Pluto would take a very long time to travel to and how to utilize the powers of your ships most effectively. I believe this was an Avalon Hill computer game, but can't remember for sure.

I played this pc game on the school spectrum computers, from what i remember pod was a red blob thing that you had to tell what to do, for example type pod fly and it flys or pod pop and it pops, a very funny game i wish i could play it again. Yet another best-selling Sierra series, but this time you are involved in a police department, obviously. The game that started it all! Baldurs Gate, Icewind Dale etc. Portal is an oft-overlooked adventure game.

It was heavily hyped prior to its release on TV, radio and magazines about how it was going to "revolutionize" computer entertainment. In truth, it was less a game than an interactive novel; it was a passable read but torturous to read on the slow 4-color machines of the day especially since after every chapter you had to swap disks.

Nonetheless, it was a noteworthy game because it was the first game that tried to present computer entertainment to the masses as something more than arcade slashfests. Plus, I think it was also the game that coined the term "multimedia". It was a time of darkness. While the sultan is off fighting a foreign war, his Grand Vizier Jaffar has seized the reins of power. Throughout the land, the people groan under the yoke of tyranny, and dream of better days.

You are the only obstacle between Jaffar and the throne Robbie the robot is attemptng to grow a flower. It takes up to about five minutes to grow but Robbie has to fight off the many insects and pests that want to chomp on his beloved plant. But only certain sprays will kill each type of insect.

The point of the game Many of the Psygnosis games out for the Atari ST. Barbarian, Obliterator, Baal, Chronoquest. Although they were from the later 80's, the graphics were stunning at the time. And even though Chronoquest was a text based adventure, it was still fantastic as were many text adventures. Pud Pud flies around looking for 10 puddings?

He starts off with 3 hearts as lives, but Mrs Pud Pud can instantly kill him so watch out for her as he flies around the maze screen.

The first game starring Wally, the hapless fat chap who want on to star in the sequel, Everyone's A Wally. Lovely arcade adventure, with some ingenius little sub-games within. Published by Mikrogen. Apologies for double send.

This game had a "3D" board which cubert or q-bert possibly used to avoid falling objects whilst attempting to change the colour of each cube by landing on it.

The round thing looks like ant eater and jumps around on a pyramid type thing changing its colors. Spectrum version of Paradroid, but in 3D. Much of the same gameplay, you had to either shoot, blast or take over the enemy robots the latter being a strategy bit. Very, very good game with a great intro tune pushing the limits of the little speaker in the Speccy. Car game that allowed players to customize both the tracks including gravity controls and the cars.

In destruction mode players had access to things such as oil slicks. Commodore computer game a rat eats a bunch of cheese similiar to a pac man style game. A C64 cartridge game where you controlled a mouse running around in a top-down maze eating cheese ala Pacman only before pacman came out. If my memory serves me correctly this game didnt even use sprites instead relying on the C64s built in symbols to construct the maze, mice and cats.

You started this game, a bum. Not sure how much money. You went back and forth through stages collecting money, jobs, etc, trying to avoid jail till you earned, I think, 2 mill. This game gave you a chance to use a rocket launcher if you picked the angle right to blow up commies and take over Russia one city at a time.

Now - they are friends! This is definitely one of the best games ever made. The scenario is from the Cold War, back in the days when the Soviet Union existed. And of course they're up to no good. In fact, a nuclear attack on the good old US of A is imminent. Your task? To stop the attacks by destroying all Soviet launch sites and finally lead an assault on the Soviet Defense Center. Here is a link to a page dedicated to it.

An awesome C64 game where you assumed the identity of John Rambo. You started out at a crashed helicopter and had to make your way around killing vietcong left and right with your bow and arrows. Spectrum 48K game. You're a magician turned into a frog, and have to make your way through levels of dungeons filled with magical nasties. You can take on magicians in a strategy battle using and collecting runes that make you more powerful.

Similar to Quazitron, and just as enjoyable. But its 2D, and unexplored sections of levels remain dark. Softalk readers' Most Popular Program of I dont know when this came out but I remember playing it when I was 5 Primer for school, had a lot of minigames.

I dont remember much else. Incredible for C64 game that was well ahaed of its time. Synopsis: The Soviet Union, under severe pressure after destruction of one of their biggest oil refineries, must secure a new source of oil, and to do that, they must disable the West And the only way NATO can prevent that from happening is to reinforce their forces with convoys from the US and other countries. You are in command of one of the US attack submarines. You must hold the ocean against the Soviet navy at all costs, or the land battle will go badly.

Part submarine simulator, part dynamic campaign, and part WW3 simulation, Red Storm Rising is an amazing look at modern warfare. Maybe not the first computer adventure game based on an sf novel but it was one of the most famous during the 80's even if the company putting it out Tellarium wasn't.

Follows Arthur C. Clarke's novel pretty closely. For floppys back then that translates into still less than 1 meg. But a lotta adventure plus two action type games that actually get incorporated into the story mostly involving landing the ship on RAMA. Came out for AppleII and Commodore Land your spaceship on alien worlds to rescue downed pilots and gather space junk. By Activision for the C Back when realtime 3D meant SubLogic's flight simulator in wireframe, at 1 one!

The premise: Land on the planet Fractalus and rescue downed pilots. But don't be too quick to let that humanoid form running towards you into your ship; it might be an enemy Jaggi in disguise and when that thing pops up on to your screen for the first time, you will jump. You fly a helicopter and send tanks and jeeps and vans to destroy an enemy base. In-between the bases are automatic machine guns and little buildings with exploding balloons tethered to them.

You have to fly your helicopter and assist the ground forces across to take over the other base. Graphic adventure with a real noir quality. You played as "Blade" who was investigating an Asian mob boss intent on destroying the city. SSI released this post-nuke game. Loot cities, find gang members, rule entire towns, all while finding the scientists working on the cure to a mysterious disease. You could do things like visit Disneyland or California's wine country but not without consequences.

Came out with a sequel - Roadwar Europe. Just makes it into the 's. It's WW2 and you play the superhero Rocket Ranger. Your mission: to stop Hitler and his evil cohorts from global domination.

The game play was a combination of strategy and arcade action and revolved around placing spies in different countries to discover Nazi secret plans, and then flying there for a bit of biffo. It had a definite boys-own feel about it, like shooting down a zepplin to save a defecting German rocket scientist and his Best bit: if you lost the Nazi flag was unfurled down the front of the Whitehouse!! Early 'rasslin game had surprisingly good play and alot of moves.

You could be a hillbilly, a leather dude, a blonde dude, a masked dude or a punk dude. A "game" for the old Apple 2e's we had in grade school-You controlled a little orange raccoon named Rocky and helped him to attach a variety of components together to make a machine to solve a problem. The game itself was pretty simple, but if you beat the game you got to go to a room with a large amount of components to make your own Rube Goldberg-esque machines.

A Amstrad game by Amsoft Software, the object of the game was to find your way around a underground maze of scelingtons, vampires, bats, mummies, bugs, ghosts e. I used to play this on an Adam computer. There were 2 different parts of it. One part you had to serve root beer to customers as they appeared and disappeared along the bar. Every certain amount of levels this dude who looked like the hamburgler would pop up and shake 4 out of 5 cans of root beer and switch them all around.

You had to pick out the one he didn't shake. You were in control of a turret in the middle of the screen that started with it's gun pointed straight up. If a paratrooper landed he walked over to your turret and stood there. When enough landed they would form a human pyramid kind of like what cheerleaders or gymnists do and jump on your turret destroying it. As the game advanced the plane flew faster and if they flew low fast it was hard to get the paratroopers.

Great game. Spectrum game where you were a pith-helmeted adventurer wandering round the jungle trying to find the 4 parts to an amulet to allow you out of the exit. This was the first in the series that included Underwurlde also very good and Knight Lore.

Sabeteur came out on the Amstrad. You had to run around killing guards and eventually plant a bomb, then escape I could never get that part.

You could get weapons and stuff from boxes round the place, and of course you were a ninja, so killing guards wasn't so hard. Dogs were the worst bit Great early computer chess game! We've come a long way, baby!!! These were five games for the Commodore Vic 20? They were all in text form, and everything that was given was needed no red herrings. I don't remember the fifth. They were great fun! Another game by seirra in which you have to do a bunch of things like all other seirra games, but in this one you are searching for elvis!

Great game for some mindless fun. Agent vs. You'd travel from town to town on train, and go to info booths in town capitals to see where the Fuzz had spread, and were given projected forecasts of its spread. To win, you had to defeat the Fuzz TV by having crystals and running into it. Always a good stragetgy to let some citizens take your crystals to help you in your goal. Truly an early eighties classic, and you really needed to know your US geography. You're a serpent in a maze with computer serpents also.

You started from Spain, like Columbis, and discovered the New World. You could trade with the natives or you could fight them into submission. The point of the game was to find the fabled Cities. I think the quickest I ever finished it was in 'only' a week. It also came with a world creator that would draw a new world to explore. It was revolutionary at the time with it's stereo sound and paralax scrolling!

Simply amazing for a home computer game! Yes it is tough to play, but still was great and sold very well. It really showcased what the Amiga was capable of. It was in black and white, and soooooo simple. You basically played air hockey against different aliens with varying degrees of difficulty. I had this game on my first computer ever! Great for early SID music lovers of the time. All music 3 voices would be visually dispayed on a keyboard, note by note, while the song played.

You could get songs inputed from others, or take the long and arduous route of putting them in yourself. A definite classic displaying the full capabilities of the SID chip.

I use to play this game on a friend's Amiga back in the mids, you were controlling a USN sub in the Pacific during WWII, hunting for japanese surface ships, pretty cool. Very detailed, vast game. My friend and I once tried to sail from the Phillipines to Hawaii, but only made it to Midway.

You could either be a helicopter or a tank on the ground, and could select 2 player mode with one joystick controlling the helicopter and the other controlling the tank.

Totally addictive on my C64! The classic game that started the whole SIMS franchise. A major time waster. In this game you flew a spaceship through a cave.

You had to make it through the cave with less than "hits". The cave was filled with guns and rocket launchers that you either had to destroy or avoid. There were also force fields that you could blow up or go through very fast.

It was a really cool game but I don't think I ever got past the third level. Very simple floor plan game, smileyface characters, searching for a murderer and clues. This game was a ever growing colored snake in bad graphics. The game could be played for two players, alone or againgst the IntelliVision game console.

The game was a real time-spender. Today, this game still exists in all the newer Nokia cellular phones It originated in Also the most annoying game music EVER!!!

Stomping sneakers and other creatures requires varying techniques. Detective games where you got to drive with the space bar! This top-down, Gauntlet -like game was immensely enjoyable back in the day. You played as a space marine-type dude, heavily armed and up against a seemingly unlimited number of aliens. All you needed to do was find the exit to the next level and progress deeper into the station, all the while picking up credits to buy better weapons and health packs to heal yourself with.

The levels were huge and maze-like, making them a dream come true for the gaming cartographer. And the two player option was great. Archipelagos is by far one of most intriguing and absorbing puzzles games ever created. Superfrog is one of the most enjoyable sidescrolling 2D platformers for DOS, an absolute treat.

You take on the role of a frog, who was once a prince that has been turned into said Anura by a wicked witch — who has also kidnapped your girlfriend.

But still, a cracking little game. Elder Scrolls: Daggerfall was an immense game, so big it actually had a map size of 62, square miles apparently the biggest map in any game — unless you want to count Minecraft , complete with 15, cities, towns, and hamlets for you to wander aimlessly around, and hundreds of individuals you can occasionally poke your sword at.

A largely forgotten adventure where you have to find various clues to find the whereabouts of Dr. Jeremiah Krick and his infant daughter, Amanda, in an alien and parallel world to ours. The game was on CD, so featured lots of excellent Myst -like graphics, cut scenes, and tons of sound effects, voices, and so on.

I can still recall being downstairs in our house at the time and listening to a baby crying upstairs for hours at a time while my wife played the game.

The puzzles were generally good — aside from the safe combination that had everyone stumped — and required more thought than your average point and click adventure. You gather minerals to sell in order to gain enough credits for upgrading your ship. You can explore the galaxy, meet other species, get into fights with them, hire and train crew members, and stop your homeworld from being destroyed by solar flares. It was an immensely deep game, with a wicked anti-copy system where you had to enter a code to warp to another star system.

If you entered the wrong code, after a certain length of time, the Space Police came looking for you and destroyed your ship for using an illegal copy of the game. Thankfully, I bought mine from a jumble sale.

Desert Strike was a game I immensely enjoyed on the Sega Mega Drive, so finding a boxed copy of the DOS version in a charity shop some years ago was a heck of a score — especially since a lot of the copies of it were pulled from the shelves on account of references to the Gulf War. Interestingly, the German release had to have the blood effects removed before it was allowed to be sold.

However, back in , Syndicate caused a few raised eyebrows and a sharp intake of breath from the various focus groups on video game violence. This dark look at the future has you trying to take over the world with the help of a team of androids. You could be as ultra-violent or as passive and sneaky as you like, as long as the end goal of world domination was achieved. The sequel was even more intense, too…. I had plenty of first-person shooters, combat sims, space trading games galore, and platformers to pick from in my diskette boxes of goodies.

But the one game that kept me coming back for more, time and time again, was The Incredible Machine. This amazing little puzzle game grabbed you and refused to let go until it was late at night and you finally realized that you had work to go to in the morning. It was seriously addictive. A great vertically scrolling shooter from Apogee, one that seriously threatened what little remained of a social life you once had, or — again — any chance of getting up in the morning.

Raptor was fairly basic in its gameplay. You headed ever onward, collecting power-ups and cash and obliterating everything that streamed down from above. After each level you could use the collected cash to buy even more destructive weapons or the ability to last a little longer.

Either way, it was a fab little game — even the shareware version of one level. Further Reading: Shadow Ghost Review. Pipe Mania was a cunning puzzle game my brother used to play endlessly. It has you placing down sections of a pipe, that appear Tetris -like on one section of the screen, to a set grid in the main game area.

A clever little game, and one that was fiendishly addictive. It also appeared in the second Microsoft Windows Entertainment Pack. The jetpack wearing, and initially flame-thrower wielding Harry could collect coins from downed aliens, and use the coins at certain stations to buy different weapons from missiles to mini Nukes and an Omega Bomb.

The shareware version was simply called Halloween Harry when it was released and later named Alien Carnage for all four episodes. The Bitmap Brothers certainly knew how to make a cracking game, and Chaos Engine was one such example. With their usual flair for top-down mayhem, The Bitmap Brothers gave us this wonderful steampunk themed game, filled with tons of enemies, two-player action, loads of power-ups, and great sound effects with a cool sound track playing continuously in the background.

Seriously, one of the best DOS games of the mids, although originally banned in Germany due to excessive violence, it still looks and plays pretty well today. But the canny DOS gamer would, among those titles, name Descent. This seasickness-inducing true 3D game was an absolute marvel to behold. Flying through the various mines looking for the exit and the reactor to destroy, while trying to work out whether you were the right-way-up or still upside down, was one of the most visually impressive gaming experiences of Even when you entered a cheat code and had the computer voice call you a cheater.

Ocean Software and Digital Image Design have a number of great games under their collective belts. One memorable DOS game is Epic , an immense space shooter with a fantastic story and beautifully rendered graphics. It had plenty: fast space combat, a Battlestar Galactica — like storyline, and quite splendid visuals. MDK was a thoroughly strange game I picked up on sale from a local computer game shop in Leeds towards the end of This third-person run and gun, with hints of puzzles, has you as Kurt Hectic in a bio-armor suit taking on waves of enemies on board giant, city-sized Minecrawlers heading towards various locations on Earth.

Obviously, you need to stop these Mincecrawlers and save the planet. Apparently, there was supposed to be a film made of the game some time ago. Hewson Consultants Ltd. The likes of Firelord , Uridium , Nebulus , Ranarama — all for various platforms — were played countless times by us in our youth.

Incidentally, the Sega Mega Drive version had to be cleaned up before it was allowed on sale — cleaned up as in the fairies had to put some clothes on. The pretty bland looking first episode of a trilogy of games, Jill of the Jungle , was surprisingly good. Okay so it was a basic platformer, and it was awful to control, but this shareware competitor to Commander Keen and the like worked quite well.

You play as Jill, an Amazonian warrior who has to get from one end of the jungle to the other. A decent enough, harmless game this, with the strange addition of having every key on the keyboard mapped to a sound effect in the game. Tyrian has you as ace pilot Trent Hawkins, seeking revenge against MicroSol, who killed your best mate Buce Quesilliac over the discovery of an ultra-rare mineral called Gravitium.

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No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. They don't run smoothly on Windows OS, therefore they are made run able with Dosbox emulator and compressed , all you have to do is to download and extract in the respective directory and run!

Also it would be a favor if you give some of your valuable comments regarding this collection. Back To The Future 2 Cabal [CGA ]. Dangerous Dave 1 Electro Body F Retaliator Gabriel Knight 1 Harrier Jump Jet Ian Botham's Cricket James Bond The Stealth Affair Karateka



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